Welcome to September’s Ink Stamp Share’s blog hop.
The projects are designed by fellow Stampin’ Up! Independent Demonstrators from around the world. The theme for this month’s blog hop is “Christmas”
You may have joined me from Cindy’s blog or perhaps you are starting your journey here with me. I hope you like our creations and that they give you inspiration.
The card that I’m sharing with you today using the “Christmas” theme is one that I made for my Getting Ready for Christmas all day workshop – a Teepee card with non traditional colours – Sahara Sand and Rocco Rose and the new So Many Stars bundle. I love that Stampin’ Up! offer dies/punches and a coordinating stamp set at a discount .
As this card folds flat to go in a C6 envelope, I needed to create a fixture for the flap.. here I layered up 2 of the Stars and raised them up with Stampin’ Dimensionals.
Here are another couple of shots of the card from a side angle…
My class attendees loved making this card and there where a lot of different variations as they all stamped and adhered their stars differently…….sadly I forgot to take a photograph of them.
I hope you like the card that I’ve shared with you – all supplies used to created this can be ordered via my Online store here. Don’t forget to use September’s hostess code which can be found in the side bar (I’ll be updating and putting October’s there soon)
Don’t forget to leave me a comment below, before you continue hoping around to see everyone’s creations, Jo is next
Happy Craftin’
Sue
Love this fold and the colours you chose – thanks for sharing
Love these non-traditional colours and what a lovely fold Sue.
Love your Color combo and the funfold.
Great fun fold card. TFS
Great card Sue and I love the fold. I will definitely be giving this a try. TFS x
Very nice… I really like your blog. Keep it up. Most of us have probably all had some sort of Screen tearing event. It happens when there are horizontal or vertical splits in one or more locations across the screen as a result of a discrepancy between the frame rate of your game (generated by your GPU) and the refresh rate of your monitor.